Download Candy Crush Saga APK 1.327.1.1 Free for Android
King APK
| Tên | Candy Crush Saga |
|---|---|
| Nhà phát hành | King |
| Phiên bản | 1.327.1.1 |
| Kích thước | 150MB |
| Yêu cầu | Android 6.0 |
| Google Play | Google Play ↗ |
| Danh mục | Puzzle |
| Lượt tải | 6 |
| Giá | MIỄN PHÍ |
| Đánh giá |
★
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0/5
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| Tác giả | |
| Cập nhật |
Candy Crush Saga has crossed 22,000 levels across more than 1,400 episodes since its 2012 launch, and King still adds around 60 fresh levels every single week.
Candy Crush Saga is a match-3 puzzle game from King, the developer behind the wider Candy and Saga lineup, running on Android at version 1.327.1.1 (roughly a 150 MB download that needs Android 6.0 or higher). You swap adjacent candies to line up three or more of the same color, then build special candies and chain them into combos that wipe whole sections of the board. The pull is the sheer volume: a level map that passed 22,000 stages, five distinct objective types, and weekly content drops that mean the game effectively never finishes. It plays offline with no internet needed, and progress syncs to a King or Facebook account when you reconnect.
- Every special candy and the combos that clear a whole board
- The five level types and the objective each one sets
- How many levels Candy Crush Saga has and whether it ends
- The hardest levels and what finally clears them
- Every blocker on the board and how to break it
- How gold bars, lives, and boosters actually work
- What changed in Candy Crush Saga version 1.327.1.1
- Candy Crush Saga MOD APK features
- Frequently asked questions
Every special candy and the combos that clear a whole board
The strongest move in the game is not a single special candy, it is the striped-plus-wrapped combo, which forms one giant candy that blasts three full rows and three full columns at once. Learning to set up combos matters far more than matching speed, because most levels past episode 50 are unwinnable on plain three-matches alone.
Four special candies cover almost everything you build:
- Striped Candy: match four in a line. A vertical match of four makes a horizontal striped candy, a horizontal match makes a vertical one. When triggered it clears that entire row or column, blockers included.
- Wrapped Candy: match five in an L or T shape. It explodes twice, once on match and again after the board settles, clearing the 3×3 area around it each time.
- Color Bomb: match five in a straight line. Swap it with any candy and every candy of that color leaves the board, the single best tool for color-order levels.
- Jelly Fish: match four in a 2×2 square. The fish home in on objectives like jelly or ingredients, and since February 2025 they became a permanent part of play through Fishing Season.
The combos are where boards collapse. Striped plus striped fires one row and one column out from the merge point. Striped plus color bomb turns every candy of the striped color into a striped candy, then sets them all off at once. Color bomb plus wrapped converts a whole color into wrapped candies for a chain of explosions. Two color bombs swapped together clear the entire board, though that combo is rare and hard to control, which is exactly why experienced players favor the striped-plus-wrapped pairing: you decide when and where it lands. On ingredient levels, save vertical striped candies to drag a cherry or hazelnut straight down a column.
The five level types and the objective each one sets
Every board belongs to one of five objective types, and mixed levels, which stack two objectives onto a single board, are the most common at roughly 36 to 38 percent of all levels. Knowing the type before you spend a move decides whether you save your color bomb or burn it early.
Jelly levels ask you to clear every jelly square by matching candies on top of it. They first appear at level 8 and make up close to a quarter of the map, and players widely consider them the type that traps you for days. Ingredient levels (first at level 17) drop items like cherries and hazelnuts that you guide down to exit arrows at the bottom. Candy Order levels hand you a shopping list of candies or specials to collect within the move limit. Mixed Mode levels (first at level 216) fuse two of those goals, for example clearing jelly while also bringing down ingredients. Rainbow Rapids is the newest type and the rarest at under 3 percent, where you clear a path so rainbow candies can flow to their goal.
Two older types are gone: Timed levels were retired in May 2018 and Moves levels in August 2021, so no current level runs on a clock. When you finish, the Sugar Crush effect turns leftover moves into extra special candies for bonus points, which is why beating a level with moves to spare still rewards you.
How many levels Candy Crush Saga has and whether it ends
As of late 2025 the game held more than 22,000 levels spread across over 1,400 episodes, and King releases roughly four new episodes (about 60 new levels) every Wednesday, which works out to close to 3,000 new levels a year. In practical terms the game has no ending. Each episode holds 15 levels, apart from the first two introductory episodes that contain 10 each.
This is the answer most players searching “does Candy Crush ever end” actually want: you will not run out of content. Even the fastest players cannot clear levels faster than King publishes them. The old Dreamworld sub-game, a separate set of levels with a tilting Moon Scale mechanic, was closed in May 2015, and since then all new levels release straight into the main map weekly. If you started today and cleared ten levels a day, the back of the map would still move further away from you every week.
The hardest levels and what finally clears them
Difficulty in Candy Crush Saga is not random: levels with numbers ending in 65 have a long reputation for brutal design, and the worst walls tend to be mixed jelly-and-ingredient boards that hand you very few moves. Level 65 was once the most-hated stage in the game before it was nerfed, and level 147 received an even larger nerf after years of complaints.
The pattern repeats up the map. Level 365 is a tough candy-order board, level 465 a hard ingredient level, and the running joke that “anything ending in 65 hurts” holds up surprisingly well. Historically, jelly levels were rated the hardest type because a single missed jelly square in a corner can cost an entire run, and later episodes tend to bury jelly under blockers.
What actually clears these walls is combo discipline rather than luck. Save a striped-plus-wrapped combo for a clogged corner, hold a Free Switch booster to set up a color bomb on the final move, and use the Jelly Fish to reach jelly squares trapped behind chocolate fountains or marmalade. On levels where the target color barely spawns, the Lucky Candy booster forces useful candies onto the board. The general rule: do not spend a special candy the turn you make it unless the move wins, hoard it for a combo instead.
Every blocker on the board and how to break it
Blockers, not the candies themselves, are what stall you for days, and chocolate is the most dangerous because it multiplies by one tile every single turn you fail to match beside it. Recognizing each blocker and its weakness changes a “stuck for a week” level into a two-attempt clear.
- Meringue (Icing): immovable, removed by matching candies right next to it. Multi-layer versions need one match per layer, so a four-layer block takes four adjacent matches.
- Chocolate: spreads to one new square each turn unless you match a candy beside it that turn. Ignore it once and it doubles its grip.
- Chocolate Fountain: indestructible, and it keeps producing chocolate every turn, so you manage the chocolate around it rather than destroying the source.
- Licorice Swirl: an invasive blocker that can be selected and switched, cleared by matching next to it.
- Licorice Lock: cages a single candy. Match that candy in a combination to free it.
- Marmalade: encases a candy or special candy and freezes it in place until an adjacent match cracks it open.
- Candy Bomb: carries a move countdown and ends the level instantly if it reaches zero, so it always becomes the priority target.
- Popcorn: only special candy effects damage it, plain matches do nothing.
King keeps adding to this list. The Citrus Chew blocker arrived on 29 October 2025 as the first new blocker released past level 20,000, and the Color Cluster followed on 26 November 2025, both raising the ceiling on how layered late-game boards can get.
How gold bars, lives, and boosters actually work
Gold bars are the only premium currency in the game, and nearly everything that rescues a losing board (extra moves, continues, and shop boosters) is priced in them. You receive your first 50 gold bars free at the end of the opening Candy Town episode, and after that they come from the Daily Booster Wheel jackpot, the Daily Treat Machine, Ads Quest, and timed events.
Lives sit separately. You hold up to five at a time and each one refills on a timer (about 30 minutes per life), or friends can send you spares, which is why the game pushes a Facebook connection. Boosters split into three groups by when you use them. Pre-level boosters such as Color Bomb, Coconut Wheel, Jelly Fish, Striped & Wrapped, and Lucky Candy drop a special candy onto the board before you start. In-level boosters like the Lollipop Hammer (smash any one candy or blocker), Free Switch (swap two candies without spending a move), and UFO act mid-puzzle. The Extra Moves +5 booster appears only after you run out, offering a paid second chance.
The free engine to lean on is the Daily Booster Wheel: one free spin per calendar day, with a jackpot that grants three each of the Lollipop Hammer, Color Bomb, Jelly Fish, Free Switch, Striped & Wrapped, Coconut Wheel, and Lucky Candy. Spinning it daily is the cheapest way to build a booster stock for the hard levels ahead.
What changed in Candy Crush Saga version 1.327.1.1
Version 1.327.1.1 continues King’s rolling weekly model rather than landing as one big content drop. The headline is the same every week: roughly four new episodes and 60 new levels released each Wednesday, which is what keeps the map climbing past 22,000 levels. Earlier builds in the same cycle (1.327.1.1 and 1.327.0.1) followed the identical pattern of fresh level packs plus bug fixes.
The more meaningful recent changes are mechanical. Fishing Season became a permanent feature in February 2025, alongside a rework of how the Jelly Fish special candy behaves, so the fish are now a standing tool rather than a limited-time one. Two new blockers entered late-game play, the Citrus Chew (October 2025) and the Color Cluster (November 2025), both raising difficulty deep in the map. The All Stars 2026 tournament event ran from early March to early April 2026 for higher-level players. The build still installs at around 150 MB and supports Android 6.0 and up, with offline play intact for matching without a connection.
Candy Crush Saga MOD APK features
This MOD strips out the resource limits that gate the stock game, removing the life timer, the move cap, and the gold-bar cost on every booster so you can attack the hardest mixed jelly-and-ingredient levels without grinding or waiting. It also opens the full 22,000-plus level map and the legacy Dreamworld stages from the start.
Unlimited Gold Bars
Gold bars stay maxed instead of trickling in from the 50 you get at the end of Candy Town plus the odd Daily Booster Wheel jackpot. Because Extra Moves +5, the “continue” option, and every shop booster are priced in gold, an unlimited balance means you can buy your way through a super-hard candy-order level by stacking extra moves at the end of each run, rather than restarting from scratch when you fall one move short.
Unlimited Lives
Lives cap at five in the stock game and refill at roughly 30 minutes each, so a string of failed attempts on a level ending in 65 normally forces you to stop and wait. The MOD removes the timer entirely, letting you retry a brutal jelly level back to back until the board falls, which matters most on the late mixed levels where one missed corner jelly ends an otherwise perfect run.
Unlimited Moves
Stock levels hand you a fixed move budget, often 20 to 35, and the run ends the moment it hits zero. With unlimited moves you keep matching past that ceiling, which turns the punishing ingredient-drop and mixed levels (where you must both clear all jelly and route cherries to the bottom exits) into a guaranteed clear instead of a tight gamble.
All Levels and Episodes Unlocked
The stock map gates every level behind beating the one before it, with episodes opening in strict sequence. The MOD opens all 22,000-plus levels and over 1,400 episodes immediately, including the discontinued Dreamworld stages with their Moon Scale mechanic, so you can jump straight to a favorite world or a specific hard level instead of clearing thousands of stages to reach it.
Unlimited Boosters
Boosters like the Lollipop Hammer, Free Switch, UFO, Color Bomb, and Jelly Fish normally cost gold or rare wheel spins. The MOD stocks them without limit, so you can open a chocolate-fountain level with a pre-placed Color Bomb on turn one, then use a Free Switch to set up a striped-plus-wrapped combo without ever spending a move, a setup the stock economy rarely lets you afford.
The table below sums up the core differences between the stock Candy Crush Saga and the MOD build, so you can see exactly what changes before downloading. The biggest gaps are the life timer, the move cap, and the gold cost behind every booster.
| Feature | Stock APK | MOD APK |
|---|---|---|
| Lives | 5 max, ~30 min refill each | Unlimited, no timer |
| Gold bars | 50 free after Candy Town, then earned slowly | Maxed out from the start |
| Moves per level | Fixed cap (often 20-35) | Unlimited |
| Level and episode access | Unlocked one at a time in sequence | All 22,000+ levels and Dreamworld open |
| Boosters (Lollipop Hammer, Free Switch, UFO) | Bought with gold or won on the wheel | Unlimited, no gold needed |
| Extra Moves +5 / Continue | Costs gold each time | Free, repeatable |
| Ads | Optional rewarded ads for boosters | Removed, rewards auto-granted |
Frequently asked questions
Is the Candy Crush Saga MOD APK safe to install?
A MOD is a modified build, not the official King release, so it carries the usual risks of any third-party APK: always check the file before installing and use a separate device or sandbox if you are cautious. The MOD itself focuses on unlocking gold bars, lives, moves, and boosters, none of which touches your phone’s other data.
Will the MOD ban my King account or erase my progress?
Because the MOD alters resources the servers can track (unlimited gold, all levels unlocked), using it on an account linked to King or Facebook does carry a ban risk on online features and leaderboards. Many players run the MOD on a separate offline profile and keep their main synced account on the stock APK to protect long-term progress.
Do you need an internet connection to play?
No. Candy Crush Saga plays fully offline, so you can clear levels on a flight or with no signal. You only need a connection to sync progress across devices, send or receive lives, join timed events like All Stars 2026, and buy boosters from the shop.
How do lives work and how fast do they refill?
You hold up to five lives, and you lose one each time you fail a level. Each life regenerates on its own timer, around 30 minutes apiece, so a full refill from empty takes roughly two and a half hours. Friends connected through Facebook can also send you spare lives, which is the fastest way to keep playing without spending gold.